Physics3D: Rename PhysWorld to PhysWorld3D
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include/Nazara/Physics3D/PhysWorld3D.hpp
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48
include/Nazara/Physics3D/PhysWorld3D.hpp
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// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Physics 3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PHYSWORLD_HPP
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#define NAZARA_PHYSWORLD_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Physics3D/Config.hpp>
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class NewtonWorld;
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namespace Nz
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{
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class NAZARA_PHYSICS3D_API PhysWorld3D
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{
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public:
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PhysWorld3D();
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PhysWorld3D(const PhysWorld3D&) = delete;
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PhysWorld3D(PhysWorld3D&&) = delete; ///TODO
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~PhysWorld3D();
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Vector3f GetGravity() const;
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NewtonWorld* GetHandle() const;
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float GetStepSize() const;
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void SetGravity(const Vector3f& gravity);
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void SetSolverModel(unsigned int model);
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void SetStepSize(float stepSize);
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void Step(float timestep);
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PhysWorld3D& operator=(const PhysWorld3D&) = delete;
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PhysWorld3D& operator=(PhysWorld3D&&) = delete; ///TODO
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private:
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Vector3f m_gravity;
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NewtonWorld* m_world;
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float m_stepSize;
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float m_timestepAccumulator;
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};
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}
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#endif // NAZARA_PHYSWORLD_HPP
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