Physics3D: Rename PhysWorld to PhysWorld3D
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@@ -19,13 +19,13 @@ class NewtonBody;
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namespace Nz
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{
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class PhysWorld;
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class PhysWorld3D;
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class NAZARA_PHYSICS3D_API RigidBody3D
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{
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public:
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RigidBody3D(PhysWorld* world, const Matrix4f& mat = Matrix4f::Identity());
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RigidBody3D(PhysWorld* world, Collider3DRef geom, const Matrix4f& mat = Matrix4f::Identity());
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RigidBody3D(PhysWorld3D* world, const Matrix4f& mat = Matrix4f::Identity());
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RigidBody3D(PhysWorld3D* world, Collider3DRef geom, const Matrix4f& mat = Matrix4f::Identity());
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RigidBody3D(const RigidBody3D& object);
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RigidBody3D(RigidBody3D&& object);
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~RigidBody3D();
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@@ -74,7 +74,7 @@ namespace Nz
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Vector3f m_forceAccumulator;
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Vector3f m_torqueAccumulator;
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NewtonBody* m_body;
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PhysWorld* m_world;
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PhysWorld3D* m_world;
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float m_gravityFactor;
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float m_mass;
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};
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