Physics3D: Rename PhysWorld to PhysWorld3D
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@@ -53,7 +53,7 @@ namespace Nz
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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{
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PhysWorld world;
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PhysWorld3D world;
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NewtonCollision* collision = CreateHandle(&world);
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{
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@@ -75,7 +75,7 @@ namespace Nz
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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{
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PhysWorld world;
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PhysWorld3D world;
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NewtonCollision* collision = CreateHandle(&world);
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{
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@@ -100,7 +100,7 @@ namespace Nz
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// Si nous n'avons aucune instance, nous en créons une temporaire
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if (m_handles.empty())
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{
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PhysWorld world;
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PhysWorld3D world;
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NewtonCollision* collision = CreateHandle(&world);
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{
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@@ -114,7 +114,7 @@ namespace Nz
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return volume;
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}
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NewtonCollision* Collider3D::GetHandle(PhysWorld* world) const
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NewtonCollision* Collider3D::GetHandle(PhysWorld3D* world) const
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{
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auto it = m_handles.find(world);
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if (it == m_handles.end())
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@@ -198,7 +198,7 @@ namespace Nz
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return GeomType_Box;
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}
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NewtonCollision* BoxCollider3D::CreateHandle(PhysWorld* world) const
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NewtonCollision* BoxCollider3D::CreateHandle(PhysWorld3D* world) const
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{
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return NewtonCreateBox(world->GetHandle(), m_lengths.x, m_lengths.y, m_lengths.z, 0, m_matrix);
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}
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@@ -232,7 +232,7 @@ namespace Nz
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return GeomType_Capsule;
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}
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NewtonCollision* CapsuleCollider3D::CreateHandle(PhysWorld* world) const
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NewtonCollision* CapsuleCollider3D::CreateHandle(PhysWorld3D* world) const
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{
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return NewtonCreateCapsule(world->GetHandle(), m_radius, m_length, 0, m_matrix);
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}
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@@ -256,7 +256,7 @@ namespace Nz
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return GeomType_Compound;
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}
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NewtonCollision* CompoundCollider3D::CreateHandle(PhysWorld* world) const
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NewtonCollision* CompoundCollider3D::CreateHandle(PhysWorld3D* world) const
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{
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NewtonCollision* compoundCollision = NewtonCreateCompoundCollision(world->GetHandle(), 0);
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@@ -306,7 +306,7 @@ namespace Nz
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return GeomType_Cone;
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}
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NewtonCollision* ConeCollider3D::CreateHandle(PhysWorld* world) const
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NewtonCollision* ConeCollider3D::CreateHandle(PhysWorld3D* world) const
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{
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return NewtonCreateCone(world->GetHandle(), m_radius, m_length, 0, m_matrix);
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}
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@@ -340,7 +340,7 @@ namespace Nz
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return GeomType_Compound;
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}
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NewtonCollision* ConvexCollider3D::CreateHandle(PhysWorld* world) const
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NewtonCollision* ConvexCollider3D::CreateHandle(PhysWorld3D* world) const
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{
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return NewtonCreateConvexHull(world->GetHandle(), static_cast<int>(m_vertices.size()), reinterpret_cast<const float*>(m_vertices.data()), sizeof(Vector3f), m_tolerance, 0, m_matrix);
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}
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@@ -374,7 +374,7 @@ namespace Nz
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return GeomType_Cylinder;
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}
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NewtonCollision* CylinderCollider3D::CreateHandle(PhysWorld* world) const
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NewtonCollision* CylinderCollider3D::CreateHandle(PhysWorld3D* world) const
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{
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return NewtonCreateCylinder(world->GetHandle(), m_radius, m_length, 0, m_matrix);
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}
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@@ -399,7 +399,7 @@ namespace Nz
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center->MakeZero();
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}
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NewtonCollision* NullCollider3D::CreateHandle(PhysWorld* world) const
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NewtonCollision* NullCollider3D::CreateHandle(PhysWorld3D* world) const
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{
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return NewtonCreateNull(world->GetHandle());
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}
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@@ -441,7 +441,7 @@ namespace Nz
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return GeomType_Sphere;
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}
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NewtonCollision* SphereCollider3D::CreateHandle(PhysWorld* world) const
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NewtonCollision* SphereCollider3D::CreateHandle(PhysWorld3D* world) const
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{
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return NewtonCreateSphere(world->GetHandle(), m_radius, 0, Matrix4f::Translate(m_position));
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}
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