Physics3D: Rename PhysWorld to PhysWorld3D
This commit is contained in:
@@ -12,12 +12,12 @@
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
RigidBody3D::RigidBody3D(PhysWorld* world, const Matrix4f& mat) :
|
||||
RigidBody3D::RigidBody3D(PhysWorld3D* world, const Matrix4f& mat) :
|
||||
RigidBody3D(world, NullCollider3D::New(), mat)
|
||||
{
|
||||
}
|
||||
|
||||
RigidBody3D::RigidBody3D(PhysWorld* world, Collider3DRef geom, const Matrix4f& mat) :
|
||||
RigidBody3D::RigidBody3D(PhysWorld3D* world, Collider3DRef geom, const Matrix4f& mat) :
|
||||
m_geom(std::move(geom)),
|
||||
m_matrix(mat),
|
||||
m_forceAccumulator(Vector3f::Zero()),
|
||||
|
||||
Reference in New Issue
Block a user