Renamed AttributeUsage and AttributeType
... to VertexComponent and ComponentType. -Renderer: Renamed IsVertexAttributeSupported static method to IsComponentTypeSupported -VertexDeclaration: Added IsTypeSupported static method Renamed [Disable|Enable|Get]Attribute to [Disable|Enable|Get]Component Removed GetAttributeSize static method -VertexMapper: Renamed GetAttributePtr method to GetComponentPtr Former-commit-id: 7115856e1d389610c35b26f63af5d93a5ad5c690
This commit is contained in:
@@ -897,6 +897,34 @@ bool NzRenderer::Initialize()
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return true;
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}
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bool NzRenderer::IsComponentTypeSupported(nzComponentType type)
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{
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switch (type)
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{
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case nzComponentType_Color:
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case nzComponentType_Float1:
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case nzComponentType_Float2:
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case nzComponentType_Float3:
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case nzComponentType_Float4:
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return true; // Supportés nativement
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case nzComponentType_Double1:
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case nzComponentType_Double2:
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case nzComponentType_Double3:
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case nzComponentType_Double4:
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return glVertexAttribLPointer != nullptr; // Fonction requise pour envoyer des doubles
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case nzComponentType_Int1:
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case nzComponentType_Int2:
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case nzComponentType_Int3:
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case nzComponentType_Int4:
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return glVertexAttribIPointer != nullptr; // Fonction requise pour envoyer des entiers
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}
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NazaraError("Attribute type out of enum (0x" + NzString::Number(type, 16) + ')');
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return false;
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}
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bool NzRenderer::IsEnabled(nzRendererParameter parameter)
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{
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#ifdef NAZARA_DEBUG
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@@ -915,34 +943,6 @@ bool NzRenderer::IsInitialized()
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return s_moduleReferenceCounter != 0;
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}
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bool NzRenderer::IsVertexAttributeSupported(nzAttributeType attributeType)
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{
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switch (attributeType)
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{
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case nzAttributeType_Color:
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case nzAttributeType_Float1:
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case nzAttributeType_Float2:
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case nzAttributeType_Float3:
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case nzAttributeType_Float4:
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return true; // Supportés nativement
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case nzAttributeType_Double1:
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case nzAttributeType_Double2:
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case nzAttributeType_Double3:
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case nzAttributeType_Double4:
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return glVertexAttribLPointer != nullptr; // Fonction requise pour envoyer des doubles
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case nzAttributeType_Int1:
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case nzAttributeType_Int2:
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case nzAttributeType_Int3:
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case nzAttributeType_Int4:
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return glVertexAttribIPointer != nullptr; // Fonction requise pour envoyer des entiers
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}
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NazaraError("Attribute type out of enum");
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return false;
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}
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void NzRenderer::SetBlendFunc(nzBlendFunc srcBlend, nzBlendFunc dstBlend)
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{
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#ifdef NAZARA_DEBUG
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@@ -1766,51 +1766,51 @@ bool NzRenderer::EnsureStateUpdate()
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bufferOffset = s_vertexBuffer->GetStartOffset();
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vertexDeclaration = s_vertexBuffer->GetVertexDeclaration();
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stride = vertexDeclaration->GetStride();
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for (unsigned int i = nzAttributeUsage_FirstVertexData; i <= nzAttributeUsage_LastVertexData; ++i)
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for (unsigned int i = nzVertexComponent_FirstVertexData; i <= nzVertexComponent_LastVertexData; ++i)
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{
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nzAttributeType type;
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nzComponentType type;
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bool enabled;
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unsigned int offset;
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vertexDeclaration->GetAttribute(static_cast<nzAttributeUsage>(i), &enabled, &type, &offset);
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vertexDeclaration->GetComponent(static_cast<nzVertexComponent>(i), &enabled, &type, &offset);
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if (!IsVertexAttributeSupported(type))
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if (!IsComponentTypeSupported(type))
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{
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NazaraError("Invalid declaration: Vertex attribute 0x" + NzString::Number(i, 16) + " (0x" + NzString::Number(type, 16) + ") is not supported");
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NazaraError("Invalid declaration: Vertex component 0x" + NzString::Number(i, 16) + " (type: 0x" + NzString::Number(type, 16) + ") is not supported");
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updateFailed = true;
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break;
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}
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if (enabled)
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{
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glEnableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
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if (type <= nzAttributeType_Double1 && type >= nzAttributeType_Double4)
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glEnableVertexAttribArray(NzOpenGL::VertexComponentIndex[i]);
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if (type <= nzComponentType_Double1 && type >= nzComponentType_Double4)
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{
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glVertexAttribLPointer(NzOpenGL::AttributeIndex[i],
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NzVertexDeclaration::GetAttributeSize(type),
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NzOpenGL::AttributeType[type],
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glVertexAttribLPointer(NzOpenGL::VertexComponentIndex[i],
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NzUtility::ComponentCount[type],
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NzOpenGL::ComponentType[type],
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stride,
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reinterpret_cast<void*>(bufferOffset + offset));
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}
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else if (type <= nzAttributeType_Int1 && type >= nzAttributeType_Int4)
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else if (type <= nzComponentType_Int1 && type >= nzComponentType_Int4)
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{
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glVertexAttribIPointer(NzOpenGL::AttributeIndex[i],
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NzVertexDeclaration::GetAttributeSize(type),
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NzOpenGL::AttributeType[type],
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glVertexAttribIPointer(NzOpenGL::VertexComponentIndex[i],
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NzUtility::ComponentCount[type],
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NzOpenGL::ComponentType[type],
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stride,
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reinterpret_cast<void*>(bufferOffset + offset));
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}
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else
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{
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glVertexAttribPointer(NzOpenGL::AttributeIndex[i],
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NzVertexDeclaration::GetAttributeSize(type),
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NzOpenGL::AttributeType[type],
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(type == nzAttributeType_Color) ? GL_TRUE : GL_FALSE,
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glVertexAttribPointer(NzOpenGL::VertexComponentIndex[i],
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NzUtility::ComponentCount[type],
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NzOpenGL::ComponentType[type],
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(type == nzComponentType_Color) ? GL_TRUE : GL_FALSE,
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stride,
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reinterpret_cast<void*>(bufferOffset + offset));
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}
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}
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else
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glDisableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
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glDisableVertexAttribArray(NzOpenGL::VertexComponentIndex[i]);
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}
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if (!updateFailed)
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@@ -1823,59 +1823,59 @@ bool NzRenderer::EnsureStateUpdate()
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bufferOffset = s_instanceBuffer.GetStartOffset();
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vertexDeclaration = s_instanceBuffer.GetVertexDeclaration();
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stride = vertexDeclaration->GetStride();
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for (unsigned int i = nzAttributeUsage_FirstInstanceData; i <= nzAttributeUsage_LastInstanceData; ++i)
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for (unsigned int i = nzVertexComponent_FirstInstanceData; i <= nzVertexComponent_LastInstanceData; ++i)
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{
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nzAttributeType type;
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nzComponentType type;
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bool enabled;
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unsigned int offset;
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vertexDeclaration->GetAttribute(static_cast<nzAttributeUsage>(i), &enabled, &type, &offset);
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vertexDeclaration->GetComponent(static_cast<nzVertexComponent>(i), &enabled, &type, &offset);
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if (!IsVertexAttributeSupported(type))
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if (!IsComponentTypeSupported(type))
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{
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NazaraError("Invalid declaration: Vertex attribute 0x" + NzString::Number(i, 16) + " (0x" + NzString::Number(type, 16) + ") is not supported");
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NazaraError("Invalid declaration: Vertex component 0x" + NzString::Number(i, 16) + " (type: 0x" + NzString::Number(type, 16) + ") is not supported");
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updateFailed = true;
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break;
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}
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if (enabled)
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{
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glEnableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
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if (type <= nzAttributeType_Double1 && type >= nzAttributeType_Double4)
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glEnableVertexAttribArray(NzOpenGL::VertexComponentIndex[i]);
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if (type <= nzComponentType_Double1 && type >= nzComponentType_Double4)
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{
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glVertexAttribLPointer(NzOpenGL::AttributeIndex[i],
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NzVertexDeclaration::GetAttributeSize(type),
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NzOpenGL::AttributeType[type],
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glVertexAttribLPointer(NzOpenGL::VertexComponentIndex[i],
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NzUtility::ComponentCount[type],
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NzOpenGL::ComponentType[type],
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stride,
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reinterpret_cast<void*>(bufferOffset + offset));
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}
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else if (type <= nzAttributeType_Int1 && type >= nzAttributeType_Int4)
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else if (type <= nzComponentType_Int1 && type >= nzComponentType_Int4)
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{
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glVertexAttribIPointer(NzOpenGL::AttributeIndex[i],
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NzVertexDeclaration::GetAttributeSize(type),
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NzOpenGL::AttributeType[type],
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glVertexAttribIPointer(NzOpenGL::VertexComponentIndex[i],
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NzUtility::ComponentCount[type],
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NzOpenGL::ComponentType[type],
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stride,
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reinterpret_cast<void*>(bufferOffset + offset));
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}
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else
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{
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glVertexAttribPointer(NzOpenGL::AttributeIndex[i],
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NzVertexDeclaration::GetAttributeSize(type),
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NzOpenGL::AttributeType[type],
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(type == nzAttributeType_Color) ? GL_TRUE : GL_FALSE,
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glVertexAttribPointer(NzOpenGL::VertexComponentIndex[i],
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NzUtility::ComponentCount[type],
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NzOpenGL::ComponentType[type],
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(type == nzComponentType_Color) ? GL_TRUE : GL_FALSE,
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stride,
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reinterpret_cast<void*>(bufferOffset + offset));
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}
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glVertexAttribDivisor(NzOpenGL::AttributeIndex[i], 1);
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glVertexAttribDivisor(NzOpenGL::VertexComponentIndex[i], 1);
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}
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else
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glDisableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
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glDisableVertexAttribArray(NzOpenGL::VertexComponentIndex[i]);
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}
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}
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else
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{
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for (unsigned int i = nzAttributeUsage_FirstInstanceData; i <= nzAttributeUsage_LastInstanceData; ++i)
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glDisableVertexAttribArray(NzOpenGL::AttributeIndex[i]);
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for (unsigned int i = nzVertexComponent_FirstInstanceData; i <= nzVertexComponent_LastInstanceData; ++i)
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glDisableVertexAttribArray(NzOpenGL::VertexComponentIndex[i]);
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}
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// Et on active l'index buffer (Un seul index buffer par VAO)
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