Renamed AttributeUsage and AttributeType
... to VertexComponent and ComponentType. -Renderer: Renamed IsVertexAttributeSupported static method to IsComponentTypeSupported -VertexDeclaration: Added IsTypeSupported static method Renamed [Disable|Enable|Get]Attribute to [Disable|Enable|Get]Component Removed GetAttributeSize static method -VertexMapper: Renamed GetAttributePtr method to GetComponentPtr Former-commit-id: 7115856e1d389610c35b26f63af5d93a5ad5c690
This commit is contained in:
@@ -149,22 +149,22 @@ bool NzShader::Create()
|
||||
|
||||
m_linked = false;
|
||||
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_InstanceData0], "InstanceData0");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_InstanceData1], "InstanceData1");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_InstanceData2], "InstanceData2");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_InstanceData3], "InstanceData3");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_InstanceData4], "InstanceData4");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_InstanceData5], "InstanceData5");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Normal], "VertexNormal");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Position], "VertexPosition");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Tangent], "VertexTangent");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_TexCoord], "VertexTexCoord");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Userdata0], "VertexUserdata0");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Userdata1], "VertexUserdata1");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Userdata2], "VertexUserdata2");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Userdata3], "VertexUserdata3");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Userdata4], "VertexUserdata4");
|
||||
glBindAttribLocation(m_program, NzOpenGL::AttributeIndex[nzAttributeUsage_Userdata5], "VertexUserdata5");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_InstanceData0], "InstanceData0");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_InstanceData1], "InstanceData1");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_InstanceData2], "InstanceData2");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_InstanceData3], "InstanceData3");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_InstanceData4], "InstanceData4");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_InstanceData5], "InstanceData5");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Normal], "VertexNormal");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Position], "VertexPosition");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Tangent], "VertexTangent");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_TexCoord], "VertexTexCoord");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Userdata0], "VertexUserdata0");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Userdata1], "VertexUserdata1");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Userdata2], "VertexUserdata2");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Userdata3], "VertexUserdata3");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Userdata4], "VertexUserdata4");
|
||||
glBindAttribLocation(m_program, NzOpenGL::VertexComponentIndex[nzVertexComponent_Userdata5], "VertexUserdata5");
|
||||
|
||||
if (NzRenderer::HasCapability(nzRendererCap_MultipleRenderTargets))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user