Move SDK include and source to base
This commit is contained in:
58
include/NazaraSDK/Components/CollisionComponent3D.hpp
Normal file
58
include/NazaraSDK/Components/CollisionComponent3D.hpp
Normal file
@@ -0,0 +1,58 @@
|
||||
// Copyright (C) 2017 Jérôme Leclercq
|
||||
// This file is part of the "Nazara Development Kit"
|
||||
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
|
||||
#define NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
|
||||
|
||||
#include <Nazara/Physics3D/Collider3D.hpp>
|
||||
#include <Nazara/Physics3D/RigidBody3D.hpp>
|
||||
#include <NazaraSDK/Component.hpp>
|
||||
#include <memory>
|
||||
|
||||
namespace Ndk
|
||||
{
|
||||
class CollisionComponent3D;
|
||||
|
||||
using CollisionComponent3DHandle = Nz::ObjectHandle<CollisionComponent3D>;
|
||||
|
||||
class NDK_API CollisionComponent3D : public Component<CollisionComponent3D>
|
||||
{
|
||||
friend class PhysicsSystem3D;
|
||||
|
||||
public:
|
||||
CollisionComponent3D(Nz::Collider3DRef geom = Nz::Collider3DRef());
|
||||
CollisionComponent3D(const CollisionComponent3D& collision);
|
||||
~CollisionComponent3D() = default;
|
||||
|
||||
const Nz::Collider3DRef& GetGeom() const;
|
||||
|
||||
void SetGeom(Nz::Collider3DRef geom);
|
||||
|
||||
CollisionComponent3D& operator=(Nz::Collider3DRef geom);
|
||||
CollisionComponent3D& operator=(CollisionComponent3D&& collision) = default;
|
||||
|
||||
static ComponentIndex componentIndex;
|
||||
|
||||
private:
|
||||
void InitializeStaticBody();
|
||||
Nz::RigidBody3D* GetStaticBody();
|
||||
|
||||
void OnAttached() override;
|
||||
void OnComponentAttached(BaseComponent& component) override;
|
||||
void OnComponentDetached(BaseComponent& component) override;
|
||||
void OnDetached() override;
|
||||
void OnEntityDisabled() override;
|
||||
void OnEntityEnabled() override;
|
||||
|
||||
std::unique_ptr<Nz::RigidBody3D> m_staticBody;
|
||||
Nz::Collider3DRef m_geom;
|
||||
bool m_bodyUpdated;
|
||||
};
|
||||
}
|
||||
|
||||
#include <NazaraSDK/Components/CollisionComponent3D.inl>
|
||||
|
||||
#endif // NDK_COMPONENTS_COLLISIONCOMPONENT3D_HPP
|
||||
Reference in New Issue
Block a user