Move SDK include and source to base
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include/NazaraSDK/Systems/PhysicsSystem2D.inl
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94
include/NazaraSDK/Systems/PhysicsSystem2D.inl
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#include <NazaraSDK/Systems/PhysicsSystem2D.hpp>
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namespace Ndk
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{
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inline float PhysicsSystem2D::GetDamping() const
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{
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return GetPhysWorld().GetDamping();
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}
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inline Nz::Vector2f PhysicsSystem2D::GetGravity() const
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{
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return GetPhysWorld().GetGravity();
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}
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inline std::size_t PhysicsSystem2D::GetIterationCount() const
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{
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return GetPhysWorld().GetIterationCount();
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}
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inline std::size_t PhysicsSystem2D::GetMaxStepCount() const
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{
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return GetPhysWorld().GetMaxStepCount();
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}
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inline float PhysicsSystem2D::GetStepSize() const
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{
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return GetPhysWorld().GetStepSize();
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}
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inline void PhysicsSystem2D::SetDamping(float dampingValue)
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{
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GetPhysWorld().SetDamping(dampingValue);
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}
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inline void PhysicsSystem2D::SetGravity(const Nz::Vector2f& gravity)
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{
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GetPhysWorld().SetGravity(gravity);
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}
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inline void PhysicsSystem2D::SetIterationCount(std::size_t iterationCount)
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{
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GetPhysWorld().SetIterationCount(iterationCount);
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}
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inline void PhysicsSystem2D::SetMaxStepCount(std::size_t maxStepCount)
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{
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GetPhysWorld().SetMaxStepCount(maxStepCount);
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}
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inline void PhysicsSystem2D::SetSleepTime(float sleepTime)
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{
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GetPhysWorld().SetSleepTime(sleepTime);
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}
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inline void PhysicsSystem2D::SetStepSize(float stepSize)
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{
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GetPhysWorld().SetStepSize(stepSize);
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}
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inline void PhysicsSystem2D::UseSpatialHash(float cellSize, std::size_t entityCount)
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{
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GetPhysWorld().UseSpatialHash(cellSize, entityCount);
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}
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/*!
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* \brief Gets the physical world
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* \return A reference to the physical world
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*/
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inline Nz::PhysWorld2D& PhysicsSystem2D::GetPhysWorld()
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{
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if (!m_physWorld)
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CreatePhysWorld();
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return *m_physWorld;
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}
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/*!
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* \brief Gets the physical world
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* \return A constant reference to the physical world
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*/
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inline const Nz::PhysWorld2D& PhysicsSystem2D::GetPhysWorld() const
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{
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if (!m_physWorld)
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CreatePhysWorld();
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return *m_physWorld;
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}
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}
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