Move SDK include and source to base
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102
include/NazaraSDK/Widgets/ButtonWidget.inl
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102
include/NazaraSDK/Widgets/ButtonWidget.inl
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#include <NazaraSDK/Widgets/ButtonWidget.hpp>
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namespace Ndk
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{
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inline const Nz::Color& ButtonWidget::GetColor() const
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{
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return m_color;
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}
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inline const Nz::Color& ButtonWidget::GetCornerColor() const
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{
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return m_cornerColor;
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}
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inline const Nz::Color& ButtonWidget::GetHoverColor() const
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{
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return m_hoverColor;
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}
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inline const Nz::Color& ButtonWidget::GetHoverCornerColor() const
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{
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return m_hoverCornerColor;
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}
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inline const Nz::Color& ButtonWidget::GetPressColor() const
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{
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return m_pressColor;
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}
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inline const Nz::Color& ButtonWidget::GetPressCornerColor() const
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{
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return m_pressCornerColor;
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}
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inline const Nz::TextureRef& ButtonWidget::GetTexture() const
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{
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return m_texture;
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}
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inline const Nz::TextureRef& ButtonWidget::GetHoverTexture() const
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{
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return m_hoverTexture;
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}
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inline const Nz::TextureRef& ButtonWidget::GetPressTexture() const
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{
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return m_pressTexture;
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}
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inline void ButtonWidget::SetColor(const Nz::Color& color, const Nz::Color& cornerColor)
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{
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m_color = color;
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m_cornerColor = cornerColor;
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m_gradientSprite->SetColor(m_color);
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m_gradientSprite->SetCornerColor(Nz::RectCorner_LeftBottom, m_cornerColor);
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m_gradientSprite->SetCornerColor(Nz::RectCorner_RightBottom, m_cornerColor);
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}
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inline void ButtonWidget::SetHoverColor(const Nz::Color& color, const Nz::Color& cornerColor)
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{
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m_hoverColor = color;
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m_hoverCornerColor = cornerColor;
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}
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inline void ButtonWidget::SetPressColor(const Nz::Color& color, const Nz::Color& cornerColor)
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{
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m_pressColor = color;
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m_pressCornerColor = cornerColor;
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}
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inline void ButtonWidget::SetTexture(const Nz::TextureRef& texture)
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{
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m_texture = texture;
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m_gradientSprite->SetTexture(m_texture);
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}
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inline void ButtonWidget::SetHoverTexture(const Nz::TextureRef& texture)
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{
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m_hoverTexture = texture;
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}
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inline void ButtonWidget::SetPressTexture(const Nz::TextureRef& texture)
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{
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m_pressTexture = texture;
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}
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inline void ButtonWidget::UpdateText(const Nz::AbstractTextDrawer& drawer)
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{
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m_textSprite->Update(drawer);
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Nz::Vector2f textSize = Nz::Vector2f(m_textSprite->GetBoundingVolume().obb.localBox.GetLengths());
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SetMinimumSize(textSize);
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SetPreferredSize(textSize + Nz::Vector2f(20.f, 10.f));
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Layout();
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}
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}
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