Renderer: Implement firstIndex on DrawIndexed command for OpenGL

This commit is contained in:
Jérôme Leclercq
2021-09-05 15:46:00 +02:00
parent 02a12d9328
commit b6c3988bbe
9 changed files with 16 additions and 14 deletions

View File

@@ -46,7 +46,7 @@ namespace Nz
inline void CopyBuffer(const UploadPool::Allocation& allocation, GLuint target, UInt64 size, UInt64 sourceOffset = 0, UInt64 targetOffset = 0);
inline void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0);
inline void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0);
inline void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstIndex = 0, UInt32 firstInstance = 0);
inline void EndDebugRegion();
@@ -122,8 +122,8 @@ namespace Nz
struct DrawIndexedData
{
DrawStates states;
UInt32 firstIndex;
UInt32 firstInstance;
UInt32 firstVertex;
UInt32 indexCount;
UInt32 instanceCount;
};