Renderer: Implement firstIndex on DrawIndexed command for OpenGL
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@@ -52,7 +52,7 @@ namespace Nz
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virtual void CopyBuffer(const UploadPool::Allocation& allocation, const RenderBufferView& target, UInt64 size, UInt64 fromOffset = 0, UInt64 toOffset = 0) = 0;
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virtual void Draw(UInt32 vertexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0) = 0;
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virtual void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstVertex = 0, UInt32 firstInstance = 0) = 0;
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virtual void DrawIndexed(UInt32 indexCount, UInt32 instanceCount = 1, UInt32 firstIndex = 0, UInt32 firstInstance = 0) = 0;
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virtual void EndDebugRegion() = 0;
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virtual void EndRenderPass() = 0;
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