Renderer: Implement firstIndex on DrawIndexed command for OpenGL
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@@ -259,9 +259,9 @@ namespace Nz
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return m_pool->GetDevice()->vkCmdDraw(m_handle, vertexCount, instanceCount, firstVertex, firstInstance);
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}
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inline void CommandBuffer::DrawIndexed(UInt32 indexCount, UInt32 instanceCount, UInt32 firstVertex, Int32 vertexOffset, UInt32 firstInstance)
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inline void CommandBuffer::DrawIndexed(UInt32 indexCount, UInt32 instanceCount, UInt32 firstIndex, Int32 vertexOffset, UInt32 firstInstance)
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{
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return m_pool->GetDevice()->vkCmdDrawIndexed(m_handle, indexCount, instanceCount, firstVertex, vertexOffset, firstInstance);
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return m_pool->GetDevice()->vkCmdDrawIndexed(m_handle, indexCount, instanceCount, firstIndex, vertexOffset, firstInstance);
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}
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inline bool CommandBuffer::End()
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