Renderer: Implement firstIndex on DrawIndexed command for OpenGL
This commit is contained in:
@@ -131,9 +131,9 @@ namespace Nz
|
||||
m_commandBuffer.Draw(vertexCount, instanceCount, firstVertex, firstInstance);
|
||||
}
|
||||
|
||||
void VulkanCommandBufferBuilder::DrawIndexed(UInt32 indexCount, UInt32 instanceCount, UInt32 firstVertex, UInt32 firstInstance)
|
||||
void VulkanCommandBufferBuilder::DrawIndexed(UInt32 indexCount, UInt32 instanceCount, UInt32 firstIndex, UInt32 firstInstance)
|
||||
{
|
||||
m_commandBuffer.DrawIndexed(indexCount, instanceCount, firstVertex, 0, firstInstance);
|
||||
m_commandBuffer.DrawIndexed(indexCount, instanceCount, firstIndex, 0, firstInstance);
|
||||
}
|
||||
|
||||
void VulkanCommandBufferBuilder::EndDebugRegion()
|
||||
|
||||
Reference in New Issue
Block a user