Rework buffers synchronization
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@@ -18,7 +18,6 @@
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namespace Nz
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{
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class Buffer;
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class ShaderStageImpl;
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class NAZARA_RENDERER_API RenderDevice
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@@ -27,7 +26,7 @@ namespace Nz
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RenderDevice() = default;
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virtual ~RenderDevice();
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virtual std::unique_ptr<AbstractBuffer> InstantiateBuffer(Buffer* parent, BufferType type) = 0;
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virtual std::unique_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) = 0;
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virtual std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;
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virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0;
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virtual std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0;
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