Rework buffers synchronization
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@@ -23,7 +23,7 @@ namespace Nz
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VulkanDevice(VulkanDevice&&) = delete; ///TODO?
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~VulkanDevice();
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std::unique_ptr<AbstractBuffer> InstantiateBuffer(Buffer* parent, BufferType type) override;
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std::unique_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
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std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
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std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
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