Rework buffers synchronization
This commit is contained in:
@@ -97,7 +97,7 @@ namespace Nz
|
||||
bool largeIndices = (vertexCount > std::numeric_limits<UInt16>::max());
|
||||
|
||||
IndexBufferRef indexBuffer = IndexBuffer::New(largeIndices, UInt32(indexCount), parameters.storage, parameters.indexBufferFlags);
|
||||
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent_Skinning), UInt32(vertexCount), parameters.storage, parameters.vertexBufferFlags | BufferUsage_Dynamic);
|
||||
VertexBufferRef vertexBuffer = VertexBuffer::New(VertexDeclaration::Get(VertexLayout_XYZ_Normal_UV_Tangent_Skinning), UInt32(vertexCount), parameters.storage, parameters.vertexBufferFlags);
|
||||
|
||||
// Index buffer
|
||||
IndexMapper indexMapper(indexBuffer, BufferAccess_DiscardAndWrite);
|
||||
|
||||
Reference in New Issue
Block a user