Minor fixes
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32157503e8
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b7a7c84a89
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@ -110,7 +110,7 @@ int main()
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textureBinding.shaderStageFlags = Nz::ShaderStageType::Fragment;
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textureBinding.shaderStageFlags = Nz::ShaderStageType::Fragment;
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textureBinding.type = Nz::ShaderBindingType::Texture;
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textureBinding.type = Nz::ShaderBindingType::Texture;
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std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = device->InstantiateRenderPipelineLayout(pipelineLayoutInfo);
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std::shared_ptr<Nz::RenderPipelineLayout> renderPipelineLayout = device->InstantiateRenderPipelineLayout(std::move(pipelineLayoutInfo));
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Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding();
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Nz::ShaderBindingPtr shaderBinding = renderPipelineLayout->AllocateShaderBinding();
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@ -39,7 +39,7 @@ namespace Nz::GL
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context.glSamplerParameteriv(m_objectId, pname, param);
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context.glSamplerParameteriv(m_objectId, pname, param);
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}
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}
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inline GLuint Sampler::CreateHelper(OpenGLDevice& device, const Context& context)
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inline GLuint Sampler::CreateHelper(OpenGLDevice& /*device*/, const Context& context)
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{
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{
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GLuint sampler = 0;
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GLuint sampler = 0;
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context.glGenSamplers(1U, &sampler);
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context.glGenSamplers(1U, &sampler);
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@ -11,7 +11,9 @@ namespace Nz::GL
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inline void Shader::Compile()
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inline void Shader::Compile()
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{
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{
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assert(m_objectId);
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assert(m_objectId);
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m_device->GetReferenceContext().glCompileShader(m_objectId);
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const Context& context = EnsureDeviceContext();
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context.glCompileShader(m_objectId);
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}
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}
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inline bool Shader::GetCompilationStatus(std::string* error)
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inline bool Shader::GetCompilationStatus(std::string* error)
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@ -8,6 +8,7 @@
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLRenderPipelineLayout.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLShaderStage.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTexture.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
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#include <stdexcept>
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#include <stdexcept>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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@ -74,6 +75,7 @@ namespace Nz
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std::unique_ptr<TextureSampler> OpenGLDevice::InstantiateTextureSampler(const TextureSamplerInfo& params)
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std::unique_ptr<TextureSampler> OpenGLDevice::InstantiateTextureSampler(const TextureSamplerInfo& params)
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{
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{
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return {};
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return std::make_unique<OpenGLTextureSampler>(*this, params);
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}
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}
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}
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}
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