Graphics/SpotLight: Add UpdateAngles method
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@@ -46,6 +46,7 @@ namespace Nz
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std::unique_ptr<LightShadowData> InstanciateShadowData(FramePipeline& pipeline, ElementRendererRegistry& elementRegistry) const override;
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inline void UpdateAmbientFactor(float factor);
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inline void UpdateAngles(RadianAnglef innerAngle, RadianAnglef outerAngle);
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inline void UpdateColor(Color color);
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inline void UpdateDiffuseFactor(float factor);
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inline void UpdateDirection(const Vector3f& direction);
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