Graphics/Sprite: Fix compilation in debug
Former-commit-id: 233f8ebe775e268b72808ecd0770956651e717f6
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@ -121,7 +121,7 @@ inline void NzSprite::SetTextureCoords(const NzRectf& coords)
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inline void NzSprite::SetTextureRect(const NzRectui& rect)
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inline void NzSprite::SetTextureRect(const NzRectui& rect)
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{
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{
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NazaraAssert(material, "Sprite has no material");
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NazaraAssert(m_material, "Sprite has no material");
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NazaraAssert(m_material->HasDiffuseMap(), "Sprite material has no diffuse map");
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NazaraAssert(m_material->HasDiffuseMap(), "Sprite material has no diffuse map");
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NzTexture* diffuseMap = m_material->GetDiffuseMap();
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NzTexture* diffuseMap = m_material->GetDiffuseMap();
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