Reverse Y axis (+Y is now up)
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@@ -62,7 +62,7 @@ fn main(input: VertIn) -> VertOut
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let output: VertOut;
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output.position = viewerData.projectionMatrix * rotationMat * vec4<f32>(input.position, 1.0);
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output.uvw = vec3<f32>(input.position.xy * -1.0, input.position.z);
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output.uvw = input.position.xyz;
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return output;
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}
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