Graphics: Fix blending (temporary fix until frame graph handles it)
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@@ -7,9 +7,9 @@
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namespace Nz
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{
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inline const std::shared_ptr<RenderPipeline>& Graphics::GetBlitPipeline() const
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inline const std::shared_ptr<RenderPipeline>& Graphics::GetBlitPipeline(bool transparent) const
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{
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return m_blitPipeline;
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return (transparent) ? m_blitPipelineTransparent : m_blitPipeline;
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}
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inline const std::shared_ptr<RenderPipelineLayout>& Graphics::GetBlitPipelineLayout() const
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