Commit current work

This commit is contained in:
SirLynix
2022-05-13 17:48:35 +02:00
committed by Jérôme Leclercq
parent a7ab2fbaf4
commit b8ea79c40e
12 changed files with 619 additions and 641 deletions

View File

@@ -1131,32 +1131,4 @@ namespace Nz
skinningInfos.outputUv[i] = skinningInfos.inputUv[i];
}
}
/*********************************Transform*********************************/
void TransformVertices(VertexPointers vertexPointers, UInt64 vertexCount, const Matrix4f& matrix)
{
if (vertexPointers.positionPtr)
{
for (UInt64 i = 0; i < vertexCount; ++i)
*vertexPointers.positionPtr++ = matrix.Transform(*vertexPointers.positionPtr);
}
if (vertexPointers.normalPtr || vertexPointers.tangentPtr)
{
Vector3f scale = matrix.GetScale();
if (vertexPointers.normalPtr)
{
for (UInt64 i = 0; i < vertexCount; ++i)
*vertexPointers.normalPtr++ = matrix.Transform(*vertexPointers.normalPtr, 0.f) / scale;
}
if (vertexPointers.tangentPtr)
{
for (UInt64 i = 0; i < vertexCount; ++i)
*vertexPointers.tangentPtr++ = matrix.Transform(*vertexPointers.tangentPtr, 0.f) / scale;
}
}
}
}

View File

@@ -185,7 +185,14 @@ namespace Nz
constexpr float ScaleAdjust = 1.f / 27.8f; // Make a 50 Quake 2 units character a 1.8 unit long
scale *= ScaleAdjust;
scale *= parameters.vertexScale;
translate *= ScaleAdjust;
translate += parameters.vertexOffset;
// Align the model to our coordinates system
Quaternionf rotation = EulerAnglesf(-90.f, 90.f, 0.f);
rotation *= parameters.vertexRotation;
VertexMapper vertexMapper(*vertexBuffer);
@@ -208,22 +215,14 @@ namespace Nz
}
}
// Align the model to our coordinates system
Quaternionf rotationQuat = EulerAnglesf(-90.f, 90.f, 0.f);
Nz::Matrix4f matrix = Matrix4f::Transform(translate, rotationQuat, scale);
matrix *= parameters.matrix;
// Vertex normals
if (auto normalPtr = vertexMapper.GetComponentPtr<Vector3f>(VertexComponent::Normal))
{
Nz::Matrix4f normalMatrix = Matrix4f::Rotate(rotationQuat);
normalMatrix *= parameters.matrix;
for (UInt32 v = 0; v < header.num_vertices; ++v)
{
const MD2_Vertex& vert = vertices[v];
*normalPtr++ = normalMatrix.Transform(md2Normals[vert.n], 0.f);
*normalPtr++ = TransformNormalTRS(rotation, scale, md2Normals[vert.n]);
}
}
@@ -234,7 +233,7 @@ namespace Nz
{
const MD2_Vertex& vert = vertices[v];
*posPtr++ = matrix * Vector3f(vert.x, vert.y, vert.z);
*posPtr++ = TransformPositionTRS(translate, rotation, scale, Vector3f(vert.x, vert.y, vert.z));
}
}

View File

@@ -66,7 +66,6 @@ namespace Nz
// Le hellknight de Doom 3 fait ~120 unités, et il est dit qu'il fait trois mètres
// Nous réduisons donc la taille générale des fichiers MD5 de 1/40
Matrix4f matrix = Matrix4f::Transform(Nz::Vector3f::Zero(), rotationQuat, Vector3f(1.f / 40.f));
matrix *= parameters.matrix;
rotationQuat = Quaternionf::Identity();
@@ -216,7 +215,7 @@ namespace Nz
// Material
ParameterList matData;
matData.SetParameter(MaterialData::FilePath, (baseDir / md5Mesh.shader).generic_u8string());
matData.SetParameter(MaterialData::DiffuseTexturePath, (baseDir / md5Mesh.shader).generic_u8string());
mesh->SetMaterialData(i, std::move(matData));
@@ -342,7 +341,7 @@ namespace Nz
// Material
ParameterList matData;
matData.SetParameter(MaterialData::FilePath, (baseDir / md5Mesh.shader).generic_u8string());
matData.SetParameter(MaterialData::DiffuseTexturePath, (baseDir / md5Mesh.shader).generic_u8string());
mesh->SetMaterialData(i, std::move(matData));
}

View File

@@ -271,11 +271,6 @@ namespace Nz
// Remplissage des vertices
// Make sure the normal matrix won't rescale our normals
Nz::Matrix4f normalMatrix = parameters.matrix;
if (normalMatrix.HasScale())
normalMatrix.ApplyScale(1.f / normalMatrix.GetScale());
bool hasNormals = true;
bool hasTexCoords = true;
@@ -299,13 +294,13 @@ namespace Nz
if (posPtr)
{
const Vector4f& vec = positions[vertexIndices.position - 1];
posPtr[index] = Vector3f(parameters.matrix * vec);
posPtr[index] = TransformPositionTRS(parameters.vertexOffset, parameters.vertexRotation, parameters.vertexScale, Vector3f(vec));
}
if (hasNormals)
{
if (vertexIndices.normal > 0)
normalPtr[index] = normalMatrix.Transform(normals[vertexIndices.normal - 1], 0.f);
normalPtr[index] = TransformNormalTRS(parameters.vertexRotation, parameters.vertexScale, normals[vertexIndices.normal - 1]);
else
hasNormals = false;
}

View File

@@ -25,12 +25,6 @@ namespace Nz
{
bool MeshParams::IsValid() const
{
if (matrix == Matrix4f::Zero())
{
NazaraError("Invalid matrix");
return false;
}
if (!vertexDeclaration)
{
NazaraError("The vertex declaration can't be null");
@@ -87,8 +81,7 @@ namespace Nz
std::shared_ptr<IndexBuffer> indexBuffer;
std::shared_ptr<VertexBuffer> vertexBuffer;
Matrix4f matrix(primitive.matrix);
matrix *= params.matrix;
Matrix4f matrix = Matrix4f::ConcatenateTransform(primitive.matrix, Matrix4f::Transform(params.vertexOffset, params.vertexRotation, params.vertexScale));
const std::shared_ptr<VertexDeclaration>& declaration = params.vertexDeclaration;