UnitTests: Add a lot of shader generation tests
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@@ -6,7 +6,7 @@
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#include <catch2/catch.hpp>
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#include <cctype>
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SCENARIO("Shader generation", "[Shader]")
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TEST_CASE("structure member access", "[Shader]")
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{
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SECTION("Nested member loading")
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{
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@@ -42,14 +42,14 @@ external
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multiStatement.statements.push_back(Nz::ShaderBuilder::DeclareFunction(Nz::ShaderStageType::Vertex, "main", std::move(varDecl)));
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ExpectingGLSL(*shader, R"(
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ExpectGLSL(*shader, R"(
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void main()
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{
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float result = ubo.s.field.z;
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}
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)");
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ExpectingNZSL(*shader, R"(
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ExpectNZSL(*shader, R"(
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[entry(vert)]
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fn main()
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{
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@@ -57,7 +57,7 @@ fn main()
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}
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)");
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ExpectingSpirV(*shader, R"(
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ExpectSpirV(*shader, R"(
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OpFunction
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OpLabel
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OpVariable
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@@ -79,14 +79,14 @@ OpFunctionEnd)");
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multiStatement.statements.push_back(Nz::ShaderBuilder::DeclareFunction(Nz::ShaderStageType::Vertex, "main", std::move(varDecl)));
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ExpectingGLSL(*shader, R"(
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ExpectGLSL(*shader, R"(
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void main()
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{
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float result = ubo.s.field.z;
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}
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)");
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ExpectingNZSL(*shader, R"(
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ExpectNZSL(*shader, R"(
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[entry(vert)]
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fn main()
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{
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@@ -94,7 +94,7 @@ fn main()
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}
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)");
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ExpectingSpirV(*shader, R"(
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ExpectSpirV(*shader, R"(
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OpFunction
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OpLabel
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OpVariable
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