UnitTests: Add a lot of shader generation tests

This commit is contained in:
Jérôme Leclercq
2021-12-25 19:13:32 +01:00
parent f98ea6b0ca
commit b9642b0662
6 changed files with 483 additions and 24 deletions

View File

@@ -0,0 +1,86 @@
#include <Engine/Shader/ShaderUtils.hpp>
#include <Nazara/Core/File.hpp>
#include <Nazara/Core/StringExt.hpp>
#include <Nazara/Shader/ShaderBuilder.hpp>
#include <Nazara/Shader/ShaderLangParser.hpp>
#include <catch2/catch.hpp>
#include <cctype>
TEST_CASE("branching", "[Shader]")
{
std::string_view nzslSource = R"(
struct inputStruct
{
value: f32
}
external
{
[set(0), binding(0)] data: uniform<inputStruct>
}
[entry(frag)]
fn main()
{
let value: f32;
if (data.value > 0.0)
value = 1.0;
else
value = 0.0;
}
)";
Nz::ShaderAst::StatementPtr shader = Nz::ShaderLang::Parse(nzslSource);
ExpectGLSL(*shader, R"(
void main()
{
float value;
if (data.value > (0.000000))
{
value = 1.000000;
}
else
{
value = 0.000000;
}
}
)");
ExpectNZSL(*shader, R"(
[entry(frag)]
fn main()
{
let value: f32;
if (data.value > (0.000000))
{
value = 1.000000;
}
else
{
value = 0.000000;
}
}
)");
ExpectSpirV(*shader, R"(
OpFunction
OpLabel
OpVariable
OpAccessChain
OpLoad
OpFOrdGreaterThanEqual
OpSelectionMerge
OpBranchConditional
OpLabel
OpStore
OpBranch
OpLabel
OpStore
OpBranch
OpLabel
OpReturn
OpFunctionEnd)");
}