Fix a lot of small bugs/warnings
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@@ -12,12 +12,12 @@ namespace Nz
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m_renderTarget(nullptr),
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m_clearColor(Color::Black),
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m_fov(90.f),
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m_renderOrder(0),
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m_projectionType(projectionType),
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m_targetRegion(0.f, 0.f, 1.f, 1.f),
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m_viewport(0, 0, 0, 0),
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m_renderMask(0xFFFFFFFF),
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m_renderOrder(0),
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m_size(-1.f, -1.f),
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m_renderMask(0xFFFFFFFF),
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m_zFar((projectionType == ProjectionType::Perspective) ? 1000.f : 1.f),
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m_zNear((projectionType == ProjectionType::Perspective) ? 1.f : -1.f)
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{
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@@ -28,12 +28,12 @@ namespace Nz
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m_renderTarget(nullptr),
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m_clearColor(camera.m_clearColor),
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m_fov(camera.m_fov),
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m_renderOrder(camera.m_renderOrder),
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m_projectionType(camera.m_projectionType),
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m_targetRegion(camera.m_targetRegion),
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m_viewport(camera.m_viewport),
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m_renderMask(camera.m_renderMask),
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m_renderOrder(camera.m_renderOrder),
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m_size(camera.m_size),
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m_renderMask(camera.m_renderMask),
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m_aspectRatio(camera.m_aspectRatio),
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m_zFar(camera.m_zFar),
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m_zNear(camera.m_zNear)
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@@ -45,12 +45,12 @@ namespace Nz
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m_renderTarget(nullptr),
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m_clearColor(camera.m_clearColor),
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m_fov(camera.m_fov),
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m_renderOrder(camera.m_renderOrder),
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m_projectionType(camera.m_projectionType),
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m_targetRegion(camera.m_targetRegion),
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m_viewport(camera.m_viewport),
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m_renderMask(camera.m_renderMask),
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m_renderOrder(camera.m_renderOrder),
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m_size(camera.m_size),
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m_renderMask(camera.m_renderMask),
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m_aspectRatio(camera.m_aspectRatio),
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m_zFar(camera.m_zFar),
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m_zNear(camera.m_zNear)
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@@ -30,10 +30,10 @@ namespace Nz
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SpriteChainRenderer(RenderDevice& device, std::size_t maxVertexBufferSize = 32 * 1024);
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~SpriteChainRenderer() = default;
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std::unique_ptr<ElementRendererData> InstanciateData();
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void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount);
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std::unique_ptr<ElementRendererData> InstanciateData() override;
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void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame);
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void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame) override;
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private:
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struct BufferCopy
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