Fix a lot of small bugs/warnings
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@@ -30,10 +30,10 @@ namespace Nz
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SpriteChainRenderer(RenderDevice& device, std::size_t maxVertexBufferSize = 32 * 1024);
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~SpriteChainRenderer() = default;
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std::unique_ptr<ElementRendererData> InstanciateData();
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void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount);
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std::unique_ptr<ElementRendererData> InstanciateData() override;
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void Prepare(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, RenderFrame& currentFrame, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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void Render(const ViewerInstance& viewerInstance, ElementRendererData& rendererData, CommandBufferBuilder& commandBuffer, const Pointer<const RenderElement>* elements, std::size_t elementCount) override;
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void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame);
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void Reset(ElementRendererData& rendererData, RenderFrame& currentFrame) override;
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private:
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struct BufferCopy
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