Fix a lot of small bugs/warnings
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@@ -110,7 +110,7 @@ void TextureValue::BuildNodeEdition(QFormLayout* layout)
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layout->addRow(tr("Texture"), textureSelection);
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}
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Nz::ShaderAst::NodePtr TextureValue::BuildNode(Nz::ShaderAst::ExpressionPtr* expressions, std::size_t count, std::size_t outputIndex) const
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Nz::ShaderAst::NodePtr TextureValue::BuildNode(Nz::ShaderAst::ExpressionPtr* /*expressions*/, std::size_t count, std::size_t outputIndex) const
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{
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if (!m_currentTextureIndex)
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throw std::runtime_error("invalid texture input");
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@@ -96,7 +96,7 @@ void TextureEditor::OnTextureSelectionUpdate(int textureIndex)
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m_currentTextureIndex.reset();
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}
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void TextureEditor::OnTextureListUpdate(ShaderGraph* graph)
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void TextureEditor::OnTextureListUpdate(ShaderGraph* /*graph*/)
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{
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RefreshTextures();
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}
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