Utility/Mesh: Add MeshSaver properly

Former-commit-id: 1f6f19faaa6b7cbd978dbdee1351683e2ba05a2b [formerly 1ea64fb952d6eb8b5ba0d6cbe672767a6e7c703d]
Former-commit-id: 9e84e1c65ef9acebf90ca58d861cb118ea201c8d
This commit is contained in:
Lynix
2016-07-12 08:11:25 +02:00
parent b44cf8d361
commit b99e945ef3
2 changed files with 14 additions and 0 deletions

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@@ -71,6 +71,7 @@ namespace Nz
friend MeshLibrary;
friend MeshLoader;
friend MeshManager;
friend MeshSaver;
friend class Utility;
public:
@@ -126,6 +127,9 @@ namespace Nz
void RemoveSubMesh(const String& identifier);
void RemoveSubMesh(unsigned int index);
bool SaveToFile(const String& filePath, const MeshParams& params = MeshParams());
bool SaveToStream(Stream& stream, const String& format, const MeshParams& params = MeshParams());
void SetAnimation(const String& animationPath);
void SetMaterialCount(unsigned int matCount);
void SetMaterialData(unsigned int matIndex, ParameterList data);