Random code cleanup
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@@ -82,7 +82,6 @@ namespace Nz
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if (jointCount == 0)
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return;
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// TODO: This will trigger a lot of invalidation which can be avoided
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const Joint* referenceJoints = m_referenceSkeleton->GetJoints();
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Joint* attachedJoints = m_attachedSkeleton.GetJoints();
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