Graphics/RenderTechnique: Remove Clear method
Let's face it, this method was useless from the beginning. Former-commit-id: c38f57785c900acf66560ad07aa29498312c6063
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@@ -50,8 +50,10 @@ m_maxLightPassPerObject(3)
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m_spriteBuffer.Reset(NzVertexDeclaration::Get(nzVertexLayout_XYZ_Color_UV), &m_vertexBuffer);
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}
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void NzForwardRenderTechnique::Clear(const NzScene* scene) const
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bool NzForwardRenderTechnique::Draw(const NzScene* scene) const
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{
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m_renderQueue.Sort(scene->GetViewer());
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NzRenderer::Enable(nzRendererParameter_DepthBuffer, true);
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NzRenderer::Enable(nzRendererParameter_DepthWrite, true);
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NzRenderer::Clear(nzRendererBuffer_Depth);
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@@ -59,11 +61,6 @@ void NzForwardRenderTechnique::Clear(const NzScene* scene) const
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NzAbstractBackground* background = (scene->IsBackgroundEnabled()) ? scene->GetBackground() : nullptr;
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if (background)
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background->Draw(scene);
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}
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bool NzForwardRenderTechnique::Draw(const NzScene* scene) const
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{
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m_renderQueue.Sort(scene->GetViewer());
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if (!m_renderQueue.opaqueModels.empty())
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DrawOpaqueModels(scene);
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