Sdk/GraphicsComponent: Allows to setup an offset to renderables
Former-commit-id: a5e9ceb3f30e79a0d3b96b6866a06441cbc0b463 [formerly 8af071cedec0a6aca00ff9c12d66e8a0817049c6] [formerly cd7e7040fd68dd5a74a0b458a3a305c251257b51 [formerly 0f9382c169a260d5fa34fe9b1ab64c3d19dbd385]] Former-commit-id: 774af2326cb64824f85835c83464bc19884005e1 [formerly 4b676844f6dd56940b4f503c6a943905ea8a54c3] Former-commit-id: 0673e4d4cd88c99d24e0e153a61d2726e2e2c039
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@@ -133,7 +133,7 @@ namespace Ndk
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Ndk::RenderSystem& renderSystem = m_entity->GetWorld()->GetSystem<Ndk::RenderSystem>();
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m_transformMatrix = Nz::Matrix4f::ConcatenateAffine(renderSystem.GetCoordinateSystemMatrix(), m_entity->GetComponent<NodeComponent>().GetTransformMatrix());
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m_transformMatrix = m_entity->GetComponent<NodeComponent>().GetTransformMatrix();
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m_transformMatrixUpdated = true;
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}
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