Sdk/GraphicsComponent: Allows to setup an offset to renderables
Former-commit-id: a5e9ceb3f30e79a0d3b96b6866a06441cbc0b463 [formerly 8af071cedec0a6aca00ff9c12d66e8a0817049c6] [formerly cd7e7040fd68dd5a74a0b458a3a305c251257b51 [formerly 0f9382c169a260d5fa34fe9b1ab64c3d19dbd385]] Former-commit-id: 774af2326cb64824f85835c83464bc19884005e1 [formerly 4b676844f6dd56940b4f503c6a943905ea8a54c3] Former-commit-id: 0673e4d4cd88c99d24e0e153a61d2726e2e2c039
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@@ -310,7 +310,7 @@ namespace Nz
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Vector3f localPos = localVertex->position.x*Vector3f::Right() + localVertex->position.y*Vector3f::Down();
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localPos *= m_scale;
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*pos++ = instanceData->transformMatrix->Transform(localPos);
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*pos++ = instanceData->transformMatrix.Transform(localPos);
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*color++ = m_color * localVertex->color;
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*uv++ = localVertex->uv;
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