Obb intersect ray
New method Former-commit-id: 282a82d773f61fcec8026eb4ccb74e8b2de9784f
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@@ -34,7 +34,7 @@ template<typename T> class NzRay
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NzVector3<T> GetPoint(T lambda) const;
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bool Intersect(const NzBox<T>& box, NzVector3<T> * hitPoint = nullptr, NzVector3<T> * hitSecondPoint = nullptr) const;
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bool Intersect(const NzOrientedBox<T>& orientedBox, const NzMatrix4<T>& matrix, NzVector3<T> * hitPoint = nullptr, NzVector3<T> * hitSecondPoint = nullptr) const;
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bool Intersect(const NzOrientedBox<T>& orientedBox, NzVector3<T> * hitPoint = nullptr, NzVector3<T> * hitSecondPoint = nullptr) const;
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bool Intersect(const NzPlane<T>& plane, NzVector3<T> * hitPoint = nullptr) const;
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bool Intersect(const NzSphere<T>& sphere, NzVector3<T> * hitPoint = nullptr, NzVector3<T> * hitSecondPoint = nullptr) const;
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