Lua/LuaClass: Add Reset method and default constructor

This commit is contained in:
Lynix
2016-10-19 22:48:46 +02:00
parent f3e1b19326
commit baf4cb0e16
2 changed files with 20 additions and 3 deletions

View File

@@ -10,10 +10,9 @@
namespace Nz
{
template<class T>
LuaClass<T>::LuaClass(const String& name) :
m_info(new ClassInfo)
LuaClass<T>::LuaClass(const String& name)
{
m_info->name = name;
Reset(name);
}
template<class T>
@@ -58,6 +57,20 @@ namespace Nz
});
}
template<class T>
void LuaClass<T>::Reset()
{
m_info.reset();
}
template<class T>
void LuaClass<T>::Reset(const String& name)
{
m_info = std::make_shared<ClassInfo>();
m_info->name = name;
}
template<class T>
void LuaClass<T>::Register(LuaInstance& lua)
{