Fix shader generation
This commit is contained in:
@@ -19,6 +19,8 @@
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"type": "UniformBufferObject"
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}
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],
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"conditions": [
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],
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"connections": [
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{
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"in_id": "{1bb9712b-8bff-4398-9e4e-fba79a04df0e}",
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@@ -44,6 +46,12 @@
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"out_id": "{33840c70-4e37-4127-bab0-23c4a4cb6d7f}",
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"out_index": 0
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},
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{
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"in_id": "{63bb13f0-55e3-451b-860e-568b65e09b04}",
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"in_index": 0,
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"out_id": "{62731a4b-f054-4f78-82da-08d2584e51ab}",
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"out_index": 0
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},
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{
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"in_id": "{7ac65f09-7f55-4a6e-9380-1bee5213f079}",
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"in_index": 0,
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@@ -62,12 +70,6 @@
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"out_id": "{d8f4d14a-c67a-470f-87bf-8f60d9513c3b}",
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"out_index": 0
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},
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{
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"in_id": "{63bb13f0-55e3-451b-860e-568b65e09b04}",
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"in_index": 0,
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"out_id": "{62731a4b-f054-4f78-82da-08d2584e51ab}",
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"out_index": 0
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},
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{
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"in_id": "{0fc53363-dbce-4874-8de5-5ca05ae038b7}",
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"in_index": 0,
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@@ -326,7 +328,7 @@
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},
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{
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"name": "DiffuseColor",
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"type": "Float3"
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"type": "Float4"
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}
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],
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"name": "BasicSettings"
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