Rename AppComponent classes (AppEntitySystemComponent => EntitySystemAppComponent)
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@@ -89,7 +89,7 @@ int main(int argc, char* argv[])
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std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
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const Nz::RenderDeviceInfo& deviceInfo = device->GetDeviceInfo();
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
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std::string windowTitle = "Graphics Test";
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Nz::Window& window = windowing.CreateWindow(Nz::VideoMode(1920, 1080), windowTitle);
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@@ -17,7 +17,7 @@ int main(int argc, char* argv[])
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std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
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std::string windowTitle = "Physically Based Rendering Test";
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Nz::Window& window = windowing.CreateWindow(Nz::VideoMode(1920, 1080), windowTitle);
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@@ -23,9 +23,9 @@ int main(int argc, char* argv[])
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Nz::Application<Nz::Graphics, Nz::ChipmunkPhysics2D> app(argc, argv);
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
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auto& ecs = app.AddComponent<Nz::AppEntitySystemComponent>();
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auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
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auto& world = ecs.AddWorld<Nz::EnttWorld>();
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Nz::ChipmunkPhysics2DSystem& physSytem = world.AddSystem<Nz::ChipmunkPhysics2DSystem>();
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@@ -22,9 +22,9 @@ int main(int argc, char* argv[])
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Nz::Application<Nz::Graphics, Nz::BulletPhysics3D> app(argc, argv);
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
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auto& ecs = app.AddComponent<Nz::AppEntitySystemComponent>();
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auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
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auto& world = ecs.AddWorld<Nz::EnttWorld>();
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Nz::BulletPhysics3DSystem& physSytem = world.AddSystem<Nz::BulletPhysics3DSystem>();
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@@ -4,7 +4,7 @@
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#include <Nazara/Core.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Platform/AppWindowingComponent.hpp>
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#include <Nazara/Platform/WindowingAppComponent.hpp>
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#if USE_JOLT
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#include <Nazara/JoltPhysics3D.hpp>
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#else
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@@ -30,10 +30,10 @@ int main(int argc, char* argv[])
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Nz::Application<Nz::Graphics, Nz::BulletPhysics3D> app(argc, argv, renderConfig);
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#endif
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
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Nz::Window& mainWindow = windowing.CreateWindow(Nz::VideoMode(1280, 720), "Physics playground");
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auto& fs = app.AddComponent<Nz::AppFilesystemComponent>();
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auto& fs = app.AddComponent<Nz::FilesystemAppComponent>();
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{
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std::filesystem::path resourceDir = "assets/examples";
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
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@@ -42,7 +42,7 @@ int main(int argc, char* argv[])
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fs.Mount("assets", resourceDir);
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}
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auto& ecs = app.AddComponent<Nz::AppEntitySystemComponent>();
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auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
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auto& world = ecs.AddWorld<Nz::EnttWorld>();
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#if USE_JOLT
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@@ -26,7 +26,7 @@ int main(int argc, char* argv[])
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std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
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auto& ecs = app.AddComponent<Nz::AppEntitySystemComponent>();
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auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
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auto& world = ecs.AddWorld<Nz::EnttWorld>();
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world.AddSystem<Nz::SkeletonSystem>();
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@@ -35,13 +35,13 @@ int main(int argc, char* argv[])
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physSytem.GetPhysWorld().SetGravity(Nz::Vector3f::Zero());
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Nz::RenderSystem& renderSystem = world.AddSystem<Nz::RenderSystem>();
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
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std::string windowTitle = "Skinning test";
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Nz::Window& mainWindow = windowing.CreateWindow(Nz::VideoMode(1280, 720), windowTitle);
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auto& windowSwapchain = renderSystem.CreateSwapchain(mainWindow);
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auto& fs = app.AddComponent<Nz::AppFilesystemComponent>();
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auto& fs = app.AddComponent<Nz::FilesystemAppComponent>();
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{
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std::filesystem::path resourceDir = "assets/examples";
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
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@@ -2,7 +2,7 @@
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#include <Nazara/Core.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Platform/AppWindowingComponent.hpp>
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#include <Nazara/Platform/WindowingAppComponent.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Utility.hpp>
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#include <iostream>
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@@ -12,10 +12,10 @@ int main(int argc, char* argv[])
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// Mise en place de l'application, de la fenêtre et du monde
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Nz::Application<Nz::Graphics> app(argc, argv);
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
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Nz::Window& mainWindow = windowing.CreateWindow(Nz::VideoMode(1280, 720), "Tut01 - Hello world");
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auto& ecs = app.AddComponent<Nz::AppEntitySystemComponent>();
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auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
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auto& world = ecs.AddWorld<Nz::EnttWorld>();
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auto& renderSystem = world.AddSystem<Nz::RenderSystem>();
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@@ -2,7 +2,7 @@
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#include <Nazara/Core.hpp>
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#include <Nazara/Graphics.hpp>
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#include <Nazara/Platform/AppWindowingComponent.hpp>
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#include <Nazara/Platform/WindowingAppComponent.hpp>
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#include <Nazara/Renderer.hpp>
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#include <Nazara/Utility.hpp>
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#include <iostream>
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@@ -12,11 +12,11 @@ int main(int argc, char* argv[])
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Nz::Application<Nz::Graphics> app(argc, argv);
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// Création de la fenêtre
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
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Nz::Window& mainWindow = windowing.CreateWindow(Nz::VideoMode(1280, 720), "Tut02 - Events");
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// Ajout d'un monde
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auto& ecs = app.AddComponent<Nz::AppEntitySystemComponent>();
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auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
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auto& world = ecs.AddWorld<Nz::EnttWorld>();
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Nz::RenderSystem& renderSystem = world.AddSystem<Nz::RenderSystem>();
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@@ -16,13 +16,13 @@ int main(int argc, char* argv[])
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{
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Nz::Application<Nz::Graphics, Nz::Widgets> app(argc, argv);
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
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Nz::Window& mainWindow = windowing.CreateWindow(Nz::VideoMode(1920, 1080), "Widget demo");
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auto& ecs = app.AddComponent<Nz::AppEntitySystemComponent>();
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auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
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auto& world = ecs.AddWorld<Nz::EnttWorld>();
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auto& fs = app.AddComponent<Nz::AppFilesystemComponent>();
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auto& fs = app.AddComponent<Nz::FilesystemAppComponent>();
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{
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std::filesystem::path resourceDir = "assets/examples";
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if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
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