Rename AppComponent classes (AppEntitySystemComponent => EntitySystemAppComponent)
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@@ -23,9 +23,9 @@ int main(int argc, char* argv[])
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Nz::Application<Nz::Graphics, Nz::ChipmunkPhysics2D> app(argc, argv);
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auto& windowing = app.AddComponent<Nz::AppWindowingComponent>();
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auto& windowing = app.AddComponent<Nz::WindowingAppComponent>();
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auto& ecs = app.AddComponent<Nz::AppEntitySystemComponent>();
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auto& ecs = app.AddComponent<Nz::EntitySystemAppComponent>();
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auto& world = ecs.AddWorld<Nz::EnttWorld>();
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Nz::ChipmunkPhysics2DSystem& physSytem = world.AddSystem<Nz::ChipmunkPhysics2DSystem>();
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