Add PhysWorld2D::UseSpatialHash

This commit is contained in:
Jérôme Leclercq
2018-02-09 17:25:11 +01:00
parent 17849226e4
commit bb7c97ed9a
3 changed files with 8 additions and 0 deletions

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@@ -64,6 +64,7 @@ Nazara Engine:
- ⚠️ LuaInstance no longer load all lua libraries on construction, this is done in the new LoadLibraries method which allows you to excludes some libraries
- Clock::Restart now returns the elapsed microseconds since construction or last Restart call
- Add PhysWorld2D::[Get|Set]IterationCount to control how many iterations chipmunk will perform per step.
- Add PhysWorld2D::UseSpatialHash to use spatial hashing instead of bounding box trees, which may speedup simulation in some cases.
Nazara Development Kit:
- Added ImageWidget (#139)