Add PhysWorld2D::UseSpatialHash
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@@ -322,6 +322,11 @@ namespace Nz
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}
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}
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void PhysWorld2D::UseSpatialHash(float cellSize, std::size_t entityCount)
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{
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cpSpaceUseSpatialHash(m_handle, cpFloat(cellSize), int(entityCount));
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}
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void PhysWorld2D::InitCallbacks(cpCollisionHandler* handler, const Callback& callbacks)
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{
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auto it = m_callbacks.emplace(handler, std::make_unique<Callback>(callbacks)).first;
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