Include-What-You-Use (#137)
* IWYU Core * IWYU Noise * IWYU Utility * IWYU Audio * IWYU Platform * IWYU Lua * IWYU Network * IWYU Physics2D * IWYU Physics3D * IWYU Renderer * IWYU Graphics * IWYU NDKServer * IWYU Fix * Try to fix compilation * Other fixes
This commit is contained in:
committed by
Jérôme Leclercq
parent
bccbc0dbf1
commit
bbac0838dd
@@ -13,8 +13,6 @@
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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#include <vector>
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namespace Nz
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@@ -23,6 +21,7 @@ namespace Nz
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class Material;
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class Texture;
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struct MeshData;
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struct VertexStruct_XYZ_Color_UV;
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class NAZARA_GRAPHICS_API AbstractRenderQueue
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{
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@@ -8,16 +8,13 @@
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#define NAZARA_ABSTRACTRENDERTECHNIQUE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/SceneData.hpp>
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namespace Nz
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{
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class AbstractViewer;
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class Background;
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class AbstractRenderQueue;
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struct SceneData;
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class NAZARA_GRAPHICS_API AbstractRenderTechnique
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@@ -9,18 +9,14 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/SceneData.hpp>
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#include <Nazara/Math/Vector2.hpp>
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namespace Nz
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{
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class AbstractViewer;
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class DeferredRenderTechnique;
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class DeferredRenderQueue;
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class RenderBuffer;
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struct SceneData;
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class RenderTexture;
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class Scene;
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class Texture;
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class NAZARA_GRAPHICS_API DeferredRenderPass
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@@ -8,7 +8,6 @@
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#define NAZARA_DEFERREDRENDERQUEUE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/ForwardRenderQueue.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Math/Box.hpp>
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@@ -17,7 +16,6 @@
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#include <Nazara/Utility/MeshData.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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#include <map>
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#include <tuple>
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namespace Nz
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{
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@@ -9,21 +9,18 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
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#include <Nazara/Graphics/DeferredRenderPass.hpp>
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#include <Nazara/Graphics/DeferredRenderQueue.hpp>
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#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
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#include <Nazara/Math/Vector2.hpp>
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#include <Nazara/Renderer/RenderBuffer.hpp>
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#include <Nazara/Renderer/RenderStates.hpp>
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#include <Nazara/Renderer/RenderTexture.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <map>
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#include <memory>
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namespace Nz
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{
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class DeferredRenderPass;
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class NAZARA_GRAPHICS_API DeferredRenderTechnique : public AbstractRenderTechnique
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{
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friend class Graphics;
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@@ -8,15 +8,9 @@
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#define NAZARA_DEPTHRENDERQUEUE_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/AbstractRenderQueue.hpp>
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#include <Nazara/Graphics/ForwardRenderQueue.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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#include <map>
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#include <tuple>
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namespace Nz
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{
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@@ -11,7 +11,6 @@
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#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/DepthRenderQueue.hpp>
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#include <Nazara/Graphics/Light.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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@@ -18,7 +18,6 @@
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#include <Nazara/Utility/MeshData.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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#include <map>
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#include <tuple>
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namespace Nz
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{
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@@ -8,7 +8,6 @@
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#define NAZARA_GRAPHICS_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/Initializer.hpp>
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#include <Nazara/Graphics/Config.hpp>
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namespace Nz
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@@ -7,13 +7,11 @@
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#ifndef NAZARA_INSTANCEDRENDERABLE_HPP
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#define NAZARA_INSTANCEDRENDERABLE_HPP
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#include <Nazara/Core/PrimitiveList.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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#include <Nazara/Core/Signal.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/CullingList.hpp>
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#include <Nazara/Math/BoundingVolume.hpp>
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#include <Nazara/Math/Frustum.hpp>
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#include <Nazara/Math/Matrix4.hpp>
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@@ -11,14 +11,10 @@
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/Renderable.hpp>
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#include <Nazara/Renderer/RenderTexture.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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namespace Nz
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{
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class Light;
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struct LightUniforms;
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class NAZARA_GRAPHICS_API Light : public Renderable
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{
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public:
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@@ -2,7 +2,7 @@
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <memory>
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#include <Nazara/Utility/PixelFormat.hpp>
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#include <Nazara/Renderer/Debug.hpp>
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namespace Nz
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@@ -24,7 +24,6 @@
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Renderer/UberShader.hpp>
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#include <Nazara/Utility/MaterialData.hpp>
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namespace Nz
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{
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@@ -1389,4 +1389,3 @@ namespace Nz
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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#include "Material.hpp"
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@@ -10,10 +10,8 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Renderer/UberShader.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <array>
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namespace Nz
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@@ -2,9 +2,8 @@
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/MaterialPipeline.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Renderer/UberShaderInstance.hpp>
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#include <functional>
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#include <Nazara/Graphics/Debug.hpp>
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@@ -2,7 +2,6 @@
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/ParticleFunctionController.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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@@ -2,7 +2,6 @@
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/ParticleFunctionGenerator.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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@@ -2,7 +2,6 @@
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/ParticleFunctionRenderer.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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@@ -15,9 +15,7 @@
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#include <Nazara/Graphics/ParticleGenerator.hpp>
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#include <Nazara/Graphics/ParticleRenderer.hpp>
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#include <Nazara/Graphics/Renderable.hpp>
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#include <Nazara/Math/BoundingVolume.hpp>
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#include <functional>
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#include <memory>
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#include <set>
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#include <vector>
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@@ -2,8 +2,6 @@
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/ParticleGroup.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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@@ -12,9 +12,7 @@
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#include <Nazara/Core/Updatable.hpp>
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#include <Nazara/Graphics/Model.hpp>
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#include <Nazara/Utility/Animation.hpp>
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#include <Nazara/Utility/Buffer.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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#include <vector>
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#include <Nazara/Utility/Skeleton.hpp>
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namespace Nz
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{
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@@ -9,14 +9,12 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/AbstractBackground.hpp>
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#include <Nazara/Renderer/Shader.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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namespace Nz
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{
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class AbstractViewer;
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class SkyboxBackground;
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using SkyboxBackgroundConstRef = ObjectRef<const SkyboxBackground>;
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@@ -10,7 +10,6 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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#include <array>
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namespace Nz
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@@ -353,4 +353,3 @@ namespace Nz
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}
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#include <Nazara/Renderer/DebugOff.hpp>
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#include "Sprite.hpp"
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@@ -11,13 +11,11 @@
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Utility/AbstractAtlas.hpp>
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#include <Nazara/Utility/AbstractTextDrawer.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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#include <memory>
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#include <set>
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namespace Nz
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{
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class AbstractTextDrawer;
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class TextSprite;
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using TextSpriteConstRef = ObjectRef<const TextSprite>;
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@@ -10,8 +10,6 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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#include <array>
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#include <set>
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namespace Nz
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@@ -2,7 +2,6 @@
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/TileMap.hpp>
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#include <Nazara/Core/Error.hpp>
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#include <memory>
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#include <Nazara/Graphics/Debug.hpp>
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