Include-What-You-Use (#137)

* IWYU Core

* IWYU Noise

* IWYU Utility

* IWYU Audio

* IWYU Platform

* IWYU Lua

* IWYU Network

* IWYU Physics2D

* IWYU Physics3D

* IWYU Renderer

* IWYU Graphics

* IWYU NDKServer

* IWYU Fix

* Try to fix compilation

* Other fixes
This commit is contained in:
Gawaboumga
2017-10-01 11:17:10 +02:00
committed by Jérôme Leclercq
parent bccbc0dbf1
commit bbac0838dd
301 changed files with 191 additions and 553 deletions

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@@ -13,8 +13,6 @@
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <vector>
namespace Nz
@@ -23,6 +21,7 @@ namespace Nz
class Material;
class Texture;
struct MeshData;
struct VertexStruct_XYZ_Color_UV;
class NAZARA_GRAPHICS_API AbstractRenderQueue
{

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@@ -8,16 +8,13 @@
#define NAZARA_ABSTRACTRENDERTECHNIQUE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/SceneData.hpp>
namespace Nz
{
class AbstractViewer;
class Background;
class AbstractRenderQueue;
struct SceneData;
class NAZARA_GRAPHICS_API AbstractRenderTechnique

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@@ -9,18 +9,14 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/SceneData.hpp>
#include <Nazara/Math/Vector2.hpp>
namespace Nz
{
class AbstractViewer;
class DeferredRenderTechnique;
class DeferredRenderQueue;
class RenderBuffer;
struct SceneData;
class RenderTexture;
class Scene;
class Texture;
class NAZARA_GRAPHICS_API DeferredRenderPass

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@@ -8,7 +8,6 @@
#define NAZARA_DEFERREDRENDERQUEUE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/ForwardRenderQueue.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Math/Box.hpp>
@@ -17,7 +16,6 @@
#include <Nazara/Utility/MeshData.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <map>
#include <tuple>
namespace Nz
{

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@@ -9,21 +9,18 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
#include <Nazara/Graphics/DeferredRenderPass.hpp>
#include <Nazara/Graphics/DeferredRenderQueue.hpp>
#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <map>
#include <memory>
namespace Nz
{
class DeferredRenderPass;
class NAZARA_GRAPHICS_API DeferredRenderTechnique : public AbstractRenderTechnique
{
friend class Graphics;

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@@ -8,15 +8,9 @@
#define NAZARA_DEPTHRENDERQUEUE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/AbstractRenderQueue.hpp>
#include <Nazara/Graphics/ForwardRenderQueue.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <map>
#include <tuple>
namespace Nz
{

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@@ -11,7 +11,6 @@
#include <Nazara/Graphics/AbstractRenderTechnique.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/DepthRenderQueue.hpp>
#include <Nazara/Graphics/Light.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>

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@@ -18,7 +18,6 @@
#include <Nazara/Utility/MeshData.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <map>
#include <tuple>
namespace Nz
{

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@@ -8,7 +8,6 @@
#define NAZARA_GRAPHICS_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Initializer.hpp>
#include <Nazara/Graphics/Config.hpp>
namespace Nz

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@@ -7,13 +7,11 @@
#ifndef NAZARA_INSTANCEDRENDERABLE_HPP
#define NAZARA_INSTANCEDRENDERABLE_HPP
#include <Nazara/Core/PrimitiveList.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/CullingList.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Math/Matrix4.hpp>

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@@ -11,14 +11,10 @@
#include <Nazara/Core/Color.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Graphics/Renderable.hpp>
#include <Nazara/Renderer/RenderTexture.hpp>
#include <Nazara/Renderer/Texture.hpp>
namespace Nz
{
class Light;
struct LightUniforms;
class NAZARA_GRAPHICS_API Light : public Renderable
{
public:

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@@ -2,7 +2,7 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <memory>
#include <Nazara/Utility/PixelFormat.hpp>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz

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@@ -24,7 +24,6 @@
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/UberShader.hpp>
#include <Nazara/Utility/MaterialData.hpp>
namespace Nz
{

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@@ -1389,4 +1389,3 @@ namespace Nz
}
#include <Nazara/Graphics/DebugOff.hpp>
#include "Material.hpp"

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@@ -10,10 +10,8 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
#include <Nazara/Renderer/UberShader.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <array>
namespace Nz

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@@ -2,9 +2,8 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/MaterialPipeline.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Renderer/Renderer.hpp>
#include <Nazara/Renderer/UberShaderInstance.hpp>
#include <functional>
#include <Nazara/Graphics/Debug.hpp>

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@@ -2,7 +2,6 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/ParticleFunctionController.hpp>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>

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@@ -2,7 +2,6 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/ParticleFunctionGenerator.hpp>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>

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@@ -2,7 +2,6 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/ParticleFunctionRenderer.hpp>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>

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@@ -15,9 +15,7 @@
#include <Nazara/Graphics/ParticleGenerator.hpp>
#include <Nazara/Graphics/ParticleRenderer.hpp>
#include <Nazara/Graphics/Renderable.hpp>
#include <Nazara/Math/BoundingVolume.hpp>
#include <functional>
#include <memory>
#include <set>
#include <vector>

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@@ -2,8 +2,6 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/ParticleGroup.hpp>
#include <Nazara/Core/Error.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz

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@@ -12,9 +12,7 @@
#include <Nazara/Core/Updatable.hpp>
#include <Nazara/Graphics/Model.hpp>
#include <Nazara/Utility/Animation.hpp>
#include <Nazara/Utility/Buffer.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <vector>
#include <Nazara/Utility/Skeleton.hpp>
namespace Nz
{

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@@ -9,14 +9,12 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/AbstractBackground.hpp>
#include <Nazara/Renderer/Shader.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
namespace Nz
{
class AbstractViewer;
class SkyboxBackground;
using SkyboxBackgroundConstRef = ObjectRef<const SkyboxBackground>;

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@@ -10,7 +10,6 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
namespace Nz

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@@ -353,4 +353,3 @@ namespace Nz
}
#include <Nazara/Renderer/DebugOff.hpp>
#include "Sprite.hpp"

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@@ -11,13 +11,11 @@
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Utility/AbstractAtlas.hpp>
#include <Nazara/Utility/AbstractTextDrawer.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <memory>
#include <set>
namespace Nz
{
class AbstractTextDrawer;
class TextSprite;
using TextSpriteConstRef = ObjectRef<const TextSprite>;

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@@ -10,8 +10,6 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
#include <array>
#include <set>
namespace Nz

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@@ -2,7 +2,6 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/TileMap.hpp>
#include <Nazara/Core/Error.hpp>
#include <memory>
#include <Nazara/Graphics/Debug.hpp>