Include-What-You-Use (#137)

* IWYU Core

* IWYU Noise

* IWYU Utility

* IWYU Audio

* IWYU Platform

* IWYU Lua

* IWYU Network

* IWYU Physics2D

* IWYU Physics3D

* IWYU Renderer

* IWYU Graphics

* IWYU NDKServer

* IWYU Fix

* Try to fix compilation

* Other fixes
This commit is contained in:
Gawaboumga
2017-10-01 11:17:10 +02:00
committed by Jérôme Leclercq
parent bccbc0dbf1
commit bbac0838dd
301 changed files with 191 additions and 553 deletions

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@@ -1,4 +1,4 @@
// Copyright (C) 2017 Jérôme Leclercq
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Lua scripting module"
// For conditions of distribution and use, see copyright notice in Config.hpp
@@ -8,7 +8,6 @@
#define NAZARA_LUA_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Initializer.hpp>
#include <Nazara/Lua/Config.hpp>
namespace Nz

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@@ -9,8 +9,6 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Lua/LuaState.hpp>
#include <cstddef>
#include <functional>
namespace Nz
{

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@@ -2,8 +2,6 @@
// This file is part of the "Nazara Engine - Lua scripting module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Lua/LuaCoroutine.hpp>
namespace Nz
{
inline LuaCoroutine::LuaCoroutine(LuaCoroutine&& instance) :

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@@ -8,9 +8,9 @@
#define NAZARA_LUAINSTANCE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Lua/LuaState.hpp>
#include <cstddef>
#include <functional>
namespace Nz
{

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@@ -2,7 +2,6 @@
// This file is part of the "Nazara Engine - Lua scripting module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Lua/LuaInstance.hpp>
#include <Nazara/Lua/Debug.hpp>
namespace Nz

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@@ -8,8 +8,6 @@
#define NAZARA_LUASTATE_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Core/Stream.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Lua/Config.hpp>
#include <Nazara/Lua/Enums.hpp>
@@ -25,6 +23,7 @@ namespace Nz
class LuaCoroutine;
class LuaInstance;
class LuaState;
class Stream;
using LuaCFunction = int (*)(lua_State* internalState);
using LuaFunction = std::function<int(LuaState& state)>;

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@@ -2,7 +2,6 @@
// This file is part of the "Nazara Engine - Lua scripting module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Lua/LuaState.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/Flags.hpp>
#include <Nazara/Core/MemoryHelper.hpp>