Include-What-You-Use (#137)
* IWYU Core * IWYU Noise * IWYU Utility * IWYU Audio * IWYU Platform * IWYU Lua * IWYU Network * IWYU Physics2D * IWYU Physics3D * IWYU Renderer * IWYU Graphics * IWYU NDKServer * IWYU Fix * Try to fix compilation * Other fixes
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committed by
Jérôme Leclercq
parent
bccbc0dbf1
commit
bbac0838dd
@@ -10,18 +10,16 @@
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Core/ObjectLibrary.hpp>
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#include <Nazara/Core/ObjectRef.hpp>
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#include <Nazara/Core/Primitive.hpp>
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#include <Nazara/Core/RefCounted.hpp>
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#include <Nazara/Core/Resource.hpp>
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#include <Nazara/Core/ResourceLoader.hpp>
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#include <Nazara/Core/ResourceManager.hpp>
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#include <Nazara/Core/ResourceParameters.hpp>
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#include <Nazara/Core/ResourceSaver.hpp>
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#include <Nazara/Core/Stream.hpp>
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Box.hpp>
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#include <Nazara/Utility/Skeleton.hpp>
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#include <Nazara/Utility/SubMesh.hpp>
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#include <Nazara/Utility/Config.hpp>
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#include <Nazara/Utility/Enums.hpp>
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#include <Nazara/Utility/VertexStruct.hpp>
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namespace Nz
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@@ -42,7 +40,10 @@ namespace Nz
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};
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class Mesh;
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struct Primitive;
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class PrimitiveList;
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class Skeleton;
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class SubMesh;
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typedef VertexStruct_XYZ_Normal_UV_Tangent MeshVertex;
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typedef VertexStruct_XYZ_Normal_UV_Tangent_Skinning SkeletalMeshVertex;
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