Include-What-You-Use (#137)

* IWYU Core

* IWYU Noise

* IWYU Utility

* IWYU Audio

* IWYU Platform

* IWYU Lua

* IWYU Network

* IWYU Physics2D

* IWYU Physics3D

* IWYU Renderer

* IWYU Graphics

* IWYU NDKServer

* IWYU Fix

* Try to fix compilation

* Other fixes
This commit is contained in:
Gawaboumga
2017-10-01 11:17:10 +02:00
committed by Jérôme Leclercq
parent bccbc0dbf1
commit bbac0838dd
301 changed files with 191 additions and 553 deletions

View File

@@ -10,18 +10,16 @@
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/Primitive.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Resource.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/ResourceParameters.hpp>
#include <Nazara/Core/ResourceSaver.hpp>
#include <Nazara/Core/Stream.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Box.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/SubMesh.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
namespace Nz
@@ -42,7 +40,10 @@ namespace Nz
};
class Mesh;
struct Primitive;
class PrimitiveList;
class Skeleton;
class SubMesh;
typedef VertexStruct_XYZ_Normal_UV_Tangent MeshVertex;
typedef VertexStruct_XYZ_Normal_UV_Tangent_Skinning SkeletalMeshVertex;