Core: Add DisabledComponent (to temporary disable an entity)

This commit is contained in:
SirLynix
2023-05-07 22:43:48 +02:00
parent c69397707e
commit bbbd3f88c1
10 changed files with 58 additions and 11 deletions

View File

@@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/BulletPhysics3D/Systems/BulletPhysics3DSystem.hpp>
#include <Nazara/Core/Components/DisabledComponent.hpp>
#include <Nazara/Utility/Components/NodeComponent.hpp>
#include <iostream>
#include <Nazara/BulletPhysics3D/Debug.hpp>
@@ -102,7 +103,7 @@ namespace Nz
// TODO: Only replicate active entities
m_activeObjectCount = 0;
auto view = m_registry.view<NodeComponent, const BulletRigidBody3DComponent>();
auto view = m_registry.view<NodeComponent, const BulletRigidBody3DComponent>(entt::exclude<DisabledComponent>);
for (auto entity : view)
{
auto& rigidBodyComponent = view.get<const BulletRigidBody3DComponent>(entity);