Core: Add DisabledComponent (to temporary disable an entity)

This commit is contained in:
SirLynix
2023-05-07 22:43:48 +02:00
parent c69397707e
commit bbbd3f88c1
10 changed files with 58 additions and 11 deletions

View File

@@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Systems/RenderSystem.hpp>
#include <Nazara/Core/Components/DisabledComponent.hpp>
#include <Nazara/Graphics/ForwardFramePipeline.hpp>
#include <Nazara/Graphics/ViewerInstance.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
@@ -21,16 +22,17 @@ namespace Nz
{
RenderSystem::RenderSystem(entt::registry& registry) :
m_registry(registry),
m_cameraConstructObserver(registry, entt::collector.group<CameraComponent, NodeComponent>()),
m_graphicsConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent>()),
m_lightConstructObserver(registry, entt::collector.group<LightComponent, NodeComponent>()),
m_sharedSkeletonConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent, SharedSkeletonComponent>(entt::exclude<SkeletonComponent>)),
m_skeletonConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent, SkeletonComponent>(entt::exclude<SharedSkeletonComponent>)),
m_cameraConstructObserver(registry, entt::collector.group<CameraComponent, NodeComponent>(entt::exclude<DisabledComponent>)),
m_graphicsConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent>(entt::exclude<DisabledComponent>)),
m_lightConstructObserver(registry, entt::collector.group<LightComponent, NodeComponent>(entt::exclude<DisabledComponent>)),
m_sharedSkeletonConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent, SharedSkeletonComponent>(entt::exclude<DisabledComponent, SkeletonComponent>)),
m_skeletonConstructObserver(registry, entt::collector.group<GraphicsComponent, NodeComponent, SkeletonComponent>(entt::exclude<DisabledComponent, SharedSkeletonComponent>)),
m_cameraEntityPool(8),
m_graphicsEntityPool(1024),
m_lightEntityPool(32)
{
m_cameraDestroyConnection = registry.on_destroy<CameraComponent>().connect<&RenderSystem::OnCameraDestroy>(this);
m_disabledConstructedConnection = registry.on_construct<DisabledComponent>().connect<&RenderSystem::OnDisabledConstructed>(this);
m_graphicsDestroyConnection = registry.on_destroy<GraphicsComponent>().connect<&RenderSystem::OnGraphicsDestroy>(this);
m_lightDestroyConnection = registry.on_destroy<LightComponent>().connect<&RenderSystem::OnLightDestroy>(this);
m_nodeDestroyConnection = registry.on_destroy<NodeComponent>().connect<&RenderSystem::OnNodeDestroy>(this);
@@ -89,6 +91,12 @@ namespace Nz
m_cameraEntityPool.Free(cameraEntity->poolIndex);
}
void RenderSystem::OnDisabledConstructed(entt::registry& registry, entt::entity entity)
{
// This is essentially the same
OnNodeDestroy(registry, entity);
}
void RenderSystem::OnGraphicsDestroy([[maybe_unused]] entt::registry& registry, entt::entity entity)
{
assert(&m_registry == &registry);