Graphics/InstancedRenderable: Add Clone method
This commit is contained in:
@@ -56,6 +56,8 @@ namespace Nz
|
||||
void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
|
||||
inline void AddToRenderQueue(AbstractRenderQueue* renderQueue, const Matrix4f& transformMatrix, int renderOrder = 0, const Recti& scissorRect = Recti(-1, -1, -1, -1)) const;
|
||||
|
||||
std::unique_ptr<InstancedRenderable> Clone() const override;
|
||||
|
||||
using InstancedRenderable::GetMaterial;
|
||||
const MaterialRef& GetMaterial(const String& subMeshName) const;
|
||||
const MaterialRef& GetMaterial(std::size_t skinIndex, const String& subMeshName) const;
|
||||
|
||||
Reference in New Issue
Block a user