Graphics/InstancedRenderable: Add Clone method
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@@ -41,7 +41,7 @@ namespace Nz
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
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void AdvanceAnimation(float elapsedTime);
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SkeletalModel* Clone() const;
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std::unique_ptr<InstancedRenderable> Clone() const override;
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SkeletalModel* Create() const;
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void EnableAnimation(bool animation);
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