Graphics/InstancedRenderable: Add Clone method
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@@ -27,6 +27,14 @@ namespace Nz
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renderQueue->AddBillboards(instanceData.renderOrder, GetMaterial(), 1, scissorRect, &position, &m_size, &m_sinCos, &m_color);
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}
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/*!
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* \brief Clones this billboard
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*/
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std::unique_ptr<InstancedRenderable> Billboard::Clone() const
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{
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return std::make_unique<Billboard>(*this);
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}
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/*
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* \brief Makes the bounding volume of this billboard
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*/
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@@ -51,7 +51,6 @@ namespace Nz
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* \param renderQueue Queue to be added
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* \param instanceData Data used for this instance
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*/
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void Model::AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const
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{
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unsigned int submeshCount = m_mesh->GetSubMeshCount();
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@@ -69,6 +68,14 @@ namespace Nz
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}
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}
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/*!
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* \brief Clones this model
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*/
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std::unique_ptr<InstancedRenderable> Model::Clone() const
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{
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return std::make_unique<Model>(*this);
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}
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/*!
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* \brief Gets the material of the named submesh
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* \return Pointer to the current material
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@@ -126,10 +126,9 @@ namespace Nz
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* \brief Clones this skeletal model
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* \return Pointer to newly allocated SkeletalModel
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*/
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SkeletalModel* SkeletalModel::Clone() const
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std::unique_ptr<InstancedRenderable> SkeletalModel::Clone() const
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{
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return new SkeletalModel(*this);
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return std::make_unique<SkeletalModel>(*this);
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}
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/*!
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@@ -21,17 +21,23 @@ namespace Nz
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* \param renderQueue Queue to be added
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* \param instanceData Data for the instance
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*/
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void Sprite::AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const
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{
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const VertexStruct_XYZ_Color_UV* vertices = reinterpret_cast<const VertexStruct_XYZ_Color_UV*>(instanceData.data.data());
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renderQueue->AddSprites(instanceData.renderOrder, GetMaterial(), vertices, 1, scissorRect);
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}
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/*!
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* \brief Clones this sprite
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*/
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std::unique_ptr<InstancedRenderable> Sprite::Clone() const
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{
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return std::make_unique<Sprite>(*this);
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}
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/*!
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* \brief Makes the bounding volume of this text
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*/
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void Sprite::MakeBoundingVolume() const
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{
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Vector3f origin(m_origin.x, -m_origin.y, m_origin.z);
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@@ -41,6 +41,14 @@ namespace Nz
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}
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}
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/*!
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* \brief Clones this text sprite
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*/
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std::unique_ptr<InstancedRenderable> TextSprite::Clone() const
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{
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return std::make_unique<TextSprite>(*this);
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}
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/*!
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* \brief Updates the text
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*
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@@ -37,6 +37,14 @@ namespace Nz
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}
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}
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/*!
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* \brief Clones this tilemap
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*/
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std::unique_ptr<InstancedRenderable> TileMap::Clone() const
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{
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return std::make_unique<TileMap>(*this);
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}
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void TileMap::MakeBoundingVolume() const
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{
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Nz::Vector2f size = GetSize();
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