Made SceneNode name change reflect on the Scene
Former-commit-id: b924b0b9d103e4fce6ab2faf952b9153d49cce06
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@@ -52,7 +52,7 @@ class NAZARA_API NzSceneNode : public NzNode
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bool IsDrawingEnabled() const;
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bool IsVisible() const;
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void SetName(const NzString& name);
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bool SetName(const NzString& name);
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NzSceneNode& operator=(const NzSceneNode& sceneNode);
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NzSceneNode& operator=(NzSceneNode&& sceneNode) = delete;
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@@ -65,6 +65,7 @@ class NAZARA_API NzSceneNode : public NzNode
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virtual void OnVisibilityChange(bool visibility);
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void RecursiveSetScene(NzScene* scene, NzNode* node);
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virtual void Register();
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void SetNameInternal(const NzString& name);
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void SetScene(NzScene* scene);
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virtual void Unregister();
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virtual void Update();
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