Made SceneNode name change reflect on the Scene
Former-commit-id: b924b0b9d103e4fce6ab2faf952b9153d49cce06
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@ -27,6 +27,8 @@ class NzSceneNode;
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class NAZARA_API NzScene
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{
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friend NzSceneNode;
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public:
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NzScene();
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~NzScene() = default;
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@ -88,6 +90,7 @@ class NAZARA_API NzScene
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operator const NzSceneNode&() const;
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private:
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bool ChangeNodeName(NzSceneNode* node, const NzString& newName);
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bool RegisterSceneNode(const NzString& name, NzSceneNode* node);
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void RecursiveFrustumCull(NzAbstractRenderQueue* renderQueue, const NzFrustumf& frustum, NzNode* node);
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@ -52,7 +52,7 @@ class NAZARA_API NzSceneNode : public NzNode
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bool IsDrawingEnabled() const;
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bool IsVisible() const;
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void SetName(const NzString& name);
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bool SetName(const NzString& name);
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NzSceneNode& operator=(const NzSceneNode& sceneNode);
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NzSceneNode& operator=(NzSceneNode&& sceneNode) = delete;
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@ -65,6 +65,7 @@ class NAZARA_API NzSceneNode : public NzNode
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virtual void OnVisibilityChange(bool visibility);
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void RecursiveSetScene(NzScene* scene, NzNode* node);
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virtual void Register();
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void SetNameInternal(const NzString& name);
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void SetScene(NzScene* scene);
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virtual void Unregister();
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virtual void Update();
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@ -383,6 +383,38 @@ NzScene::operator const NzSceneNode&() const
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return m_root;
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}
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bool NzScene::ChangeNodeName(NzSceneNode* node, const NzString& newName)
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{
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#ifdef NAZARA_DEBUG
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std::unique_ptr<NzSceneNode> ptr(node);
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auto it = std::find(m_nodes.begin(), m_nodes.end(), ptr);
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ptr.release();
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if (it == m_nodes.end())
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{
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NazaraInternalError("Node isn't part of the scene");
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return false;
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}
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#endif
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if (!newName.IsEmpty())
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{
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auto pair = m_nodeMap.insert(std::make_pair(newName, node));
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if (!pair.second)
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{
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NazaraError("Name \"" + newName + "\" is already in use");
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return false;
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}
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}
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NzString oldName = node->GetName();
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if (!oldName.IsEmpty())
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m_nodeMap.erase(oldName);
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node->SetNameInternal(newName);
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return true;
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}
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bool NzScene::RegisterSceneNode(const NzString& name, NzSceneNode* node)
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{
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if (!name.IsEmpty())
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@ -396,6 +428,7 @@ bool NzScene::RegisterSceneNode(const NzString& name, NzSceneNode* node)
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m_nodeMap[name] = node;
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}
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node->SetNameInternal(name);
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node->SetParent(m_root, true);
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m_nodes.emplace_back(node);
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@ -144,9 +144,17 @@ bool NzSceneNode::IsVisible() const
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return m_visible;
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}
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void NzSceneNode::SetName(const NzString& name)
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bool NzSceneNode::SetName(const NzString& name)
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{
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m_name = name;
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if (m_scene)
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// On demande à la scène de changer notre nom
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return m_scene->ChangeNodeName(this, name);
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else
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{
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// Pas de scène ? Changeons notre nom nous-même
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SetNameInternal(name);
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return true;
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}
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}
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NzSceneNode& NzSceneNode::operator=(const NzSceneNode& sceneNode)
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@ -211,6 +219,11 @@ void NzSceneNode::Register()
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{
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}
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void NzSceneNode::SetNameInternal(const NzString& name)
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{
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m_name = name;
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}
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void NzSceneNode::SetScene(NzScene* scene)
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{
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if (m_scene != scene)
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