Move warning fixes!
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@@ -102,7 +102,7 @@ SCENARIO("ByteArray", "[CORE][BYTEARRAY]")
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{
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Nz::ByteArray abc("abc", 3);
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Nz::ByteArray cba;
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cba = std::move(Nz::ByteArray("cba", 3));
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cba = Nz::ByteArray("cba", 3);
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WHEN("We do some antagonists operations")
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{
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@@ -17,7 +17,7 @@ BaseState::~BaseState()
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{
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}
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void BaseState::Enter(Ndk::StateMachine& fsm)
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void BaseState::Enter(Ndk::StateMachine& /*fsm*/)
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{
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m_text.SetVisible(true);
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DrawMenu();
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@@ -17,7 +17,7 @@ class MenuState : public BaseState
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bool Update(Ndk::StateMachine& fsm, float elapsedTime) override;
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private:
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void DrawMenu();
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void DrawMenu() override;
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NazaraSlot(Nz::EventHandler, OnKeyPressed, m_keyPressedSlot);
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int m_selectedNextState;
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